FACETS grew out out of a need for a new type of conference and a new type of conversation. Art, interactive technology, new media and game design are making innovative, beautiful things and are using similar tools and having similar, ground breaking discoveries and conversations but not with each other. What can a game designer learn from the linear mathematics used from procedurally generated music? What can the new media academic teach the creative technologist? How does technology inform storytelling, and how will video game design change cinema? The aim of FACETS is to create a cross disciplinary conference that facilitates conversation, mentorship, innovation, and ideation across these disciplines. We all make amazing things, let's make them together.
Organized by Caroline Sinders and created by Caroline Sinders, Mohini Freya Dutta, Phoenix Perry, and Jane Friedhoff, FACETS started out of a frustration with a lack of places to discuss interactive art, media, and game design, particularly with talented and underrepresented demographics in STEM.